top of page
未命名作品.png
IMG_2891.JPG

Moore Li Moshi (23 years old)

Independent Artist

Telephone:

(+86) 130-0540-4233

Email:

address:

15505 Sonora St. Tustin, CA, USA
Shenzhen, Luohu District

Graduated from:

University of California, Irvine (UC Irvine), USA

Bachelor of Arts in Visual Arts , Bachelor of Science in Psychology

, with a minor in Digital Arts

2020 - 2024, September 21, GPA 3.83, received the Dean's Honor Award

​工作年限:留学生,2025届本科应届毕业生

Screenshot 2024-12-28 at 21.15.01.png

Proficient in English, English translation, academic writing, communication
SAT: 1420, TOEFL: 97

CONNECT_webfall24.jpg
1630664186012.png

x

University_of_California,_Irvine_seal.svg.png

x

Character/scene art

  • I have more than 5 years of experience in the art field. I have experience in brand IP design and have completed more than 20 visual illustration novels, oil paintings, installation art, etc., and I am committed to changing the community.

  • As an independent game developer, he created games on his own and led three large community game projects as the main artist. He independently produced more than 100 game animation clips, storyboard designs, UI, character scene original paintings, concept illustrations, etc.

  • I love and am familiar with games on different platforms.
    My background in science provides me with a unique perspective on game production, which improves the user experience and creates a psychologically resonant gaming experience.

  • Seeking position: Illustration, Scene & Character Art

Proficient use of skills (representative only)

Adobe Photoshop

Adobe illustrator

Adobe After Effect

Adobe Premiere
Procreate
Stable Diffusion
Blender
ComfyUI
3D modeling assisted painting visual novel/illustration

...

Career planning/philosophy

  • I am committed to improving all aspects of the game creation process. I hope to actively participate in the main planning, ground editing, copywriting, music design, and gameplay planning in addition to art.

  • My goal is to independently create games that are both playable and artistic, and to explore the social and philosophical core of expression through games.

  • I believe that creating game art is a process of thinking about the details as a whole, rather than just craftsmanship or sensory stimulation.

Project/Work Experience (Fine Arts)

February 2023 - Now

July 2022 - Now

March 2023 - January 2024

January - March 2024

2023

2022

Screenshot_2024-04-26_at_10.36.30 2.png
graphic design
Tenth_Fall-1920X1280RGB.jpg
Screenshot_2024-04-26_at_10_edited.jpg
Revise the manuscript again_3_edited.jpg

Illustrator, Psychological Consultant | Muhe Psychological International NGO, North America

  • Psychological interview project, graphic design, IP design, poster promotion, peripheral design

Lead Artist | Clews Studio Independent Game Club, VGDC Game Club

  • Independent game projects, Royal Gear, Terror Revival, Cutting the Heart

Illustrator | Design Department of Xiamen Kehong Eye Hospital

  • Responsible for brand IP mascot, planning, design, 3D and 2D art

  • Derivative product design, including blind boxes, figurines and peripherals, and display of final products

Art Teaching Assistant | UC Irvine

  • Leadership workshops, critical thinking, creativity

  • Organize students to complete multiple art projects

Visual Illustration Novel Collection | The Spark Echoes

  • 34 pages full color hand-painted visual novel hardcover print

Cover illustration | Rens (The Rens Series of Timbray Shafer) series

  • Cover artwork for 4 novel series books to be published in 2022

  • Available on Kindle and Amazon stores worldwide

Game experience
(Only partially representative)

Mobile Games

Card collection and development type Arknights (4 years),

Azure Files (2 years), Genshin Impact (2 years),

Girls Frontline (5 years), Girls Frontline 2 (1 year),

Phantom Tower, Sky: Children of the Light

TCG Divergent Million Arthur (2 years)
MOBA League of Legends mobile and PC games (s9-present),

300 Heroes (3 years)
RPG| Witch Spring series, Octopath Traveler

ACT Devil May Cry, Lily of the End, Azure, Tomb Raider series, The Witcher 3
Souls| Bloodborne, Dark Souls 3, Little Witch Norbeta
SLGs: Clash of Clans (5 years), Boom Beach

Rouglike | Faster Than Light
Sandbox/Business Simulation| Stardew Valley (1000 hours), Minecraft (400 hours), Don’t Starve (600 hours), Terraria, Chinese Parents, Frostpunk, Cities Skylines, Civilization VI, Stellaris
Party Games| Moving House, Stir-Fried, Fall Guys, Cuphead
AVG| Utawarerumono, Steins;Gate series, Ace Attorney 123, Memories Off series, Re:LieF, To the Moon

FPS| Call of Duty 4, 6, 8, 11, 12, 13, Valorant

PC side/Host side

Get to know me on social media!

  • LinkedIn
  • itch.io
  • mihuashi
IMG_3041 2_edited.jpg

Art by Moore Li Moshi

Contact me: 130-0540-4233

Shenzhen, Guangdong

Illustration | Independent Artist

|Game|Graphic Design

Collection of Mu'er's Works

  • LinkedIn
  • itch.io
  • mihuashi
bottom of page